DEVELOPMENT BLOG
RECENT TWEETS
Tweets From OpenFortressRevision 18
OF Team | August 11, 2023
[System]
- With this update comes the removal of native linux client support
- We highly reccomend the usage of proton, the usage of which you can get help for in our Discord's support channel
- Server binaries remain, and will remain, supported
[Fixes]
- Fixed weapon data reading error message not using the schema name
- Fixed typo in Saw Balista code causing it to not do damage
- Fixed localisation file having certain strings and characters messed up
- Fixed localisation strings cutting off early
- Fixed loads of crash-after-crash bugs
- Fixed a race condition with curl
- Fixed a crash that could happen when changing settings
- Fixed a delay that could happen during re-launch
- Misc stability improvements
- Fixed duel shield collision model
[Maps]
Added dm_murano_dev
Updated dm_roughshod_dev
- Reworked the full HP room to be laid out less awkwardly
- Swapped the grenade launcher and railgun spawns
- Widened many doorways
- Replaced the broken lift with a func_plat
- Added a mapdata file
Updated mctf_obzen_dev
- Added jump pads to the sides of the bridge on mid
- Modified lighting
- Modified jump pad triggers
Updated dm_marine_dev
- Moved the shield spawn to the old full ammo spawn
- Replaced the old shield spawn with 3 pills
- Added some pills below the new shield spawn
- Made the kritz spawn easier to get out of
- Changed the small HP next to the upper shotgun spawn to a medium one
- Changed the small HP next to the upper tommygun to a medium one
Updated dm_aerowalk_dev
- Rebuilt the map from the ground up
Partial dm_trisect_dev artpass
Updated dm_fotia_dev
Updated dm_angeles_dev
Updated mctf_angeles_dev
Removed dm_hungry
[Visuals]
- Updated Gatling gun texure
- Fixed pistol eject brass being misplaced
[Cosmetics]
- Added Welder mask
- Added the Deconstruction Worker (TFC Engie helmet)
[Mapping]
- Mercenary class added to info_player_teamspawn spawnflags
- Added 'tf' tags to various dev textures that didn't have them