DEVELOPMENT BLOG
RECENT TWEETS
Tweets From OpenFortressRelease Notes for Revision 13
OF Team | February 8, 2023
Make sure to update by either downloading the zip or use the batch program.
[GAMEPLAY]
- Added the Saw Ballista! A brand new superweapon that fires powerful saws, able to cut through enemies like butter and bounce off walls!
- Currently spawning on two maps: dm_campway_dev and dm_angeles_dev
- Still WIP, make sure to give feedback!
- Shotgun now has its proper "reload start" stat enabled, meaning players will now start their reload faster
- Merc also properly pumps the shotgun when firing
- Players will no longer receive ammo from weapon spawners if they already own the weapon in question
- This feature can be re-enabled by setting the of_spawners_resupply server cvar to 1
- When using the Berserk powerup, players are now able to reflect projectiles with well-timed swings!
- Includes kill icons!
- Mapcycles lists has been updated
[NEW MAPS]
- mctf_august_dev
- mctf_obzen_dev
- mctf_badworks_dev
- dm_angeles_dev
- dm_auxiliary_dev
- dm_facility_dev
[UPDATED MAPS]
dm_campway_dev
- Added Saw Ballista weapon spawner
dm_hangar
- Removed "_dev" suffix
- Full artpass with new outer space theme
- Improved visuals, sounds and clipping
- New textures and models
- Improved hallway from toxic room to databank
- Improved performance
dm_control
- Removed "_dev" suffix
- Full artpass with new snowy base theme
- Overhauled visuals and sounds
- Improved performance
dm_boxy
- Replaced Uber powerup with GIB weapon spawner
- Fancy new models!
- Texture updates
- Minor changes to gameplay flow
- Updated clipping
- Added couple more player spawn points
- Enabled Louie as default announcer
dm_painhouse_dev
- Redone layout
duel_geoteknik
- Full artpass and lots of updates to old detailing
- A couple of new custom textures
dm_dev_itemtest
- Removed TF2 weapons
- Increased durations on powerups
- Updated weapon spawner placement and sounds
- Added Saw Ballista weapon spawner
- Added various Mutators
- Added various unused/WIP weapons
- Added the unused Uber and Juggernaut power-up
- Still doesn't have an escape
itemtest_experimental
- Redone DM Area
- Redone outside
- Why do I keep editing this map send help
- Updated weapon spawner sounds
[REMOVED MAPS]
- dm_hungry
- We weren't hungry anymore
[MISC]
- Fixed FMOD audio engine crashing
- Updated various particle textures
- Slight change to the bullet tracer texture to fix a clamping issue in some particles
- Updated Merc's Uber sheen texture
- Fixed death animations appearing at the map origin point on high latency, instead of at their actual position
- Added 9 new respawn particle effects and updated existing particles
- Added new BFG particle effect
- Removed the GAMEUI code system to ensure better compatibility with future updates to the UI. There is a small chance this may result in teething issues with the game's various menus (main menu, options, create server, etc), as well as with custom HUDs; if you notice any bugs, please report them to the Open Fortress Git issue tracker. https://github.com/openfortress/public-issue-tracker/issues
- New Quad Launcher animations
- Added the dedicated particle effect for underwater explosions
- Fixed bots having issues with autobalance in the Infection gamemode
- Merc's eyes now switch to the correct texture when using the Berserk powerup
- Phong parameters updated on multiple cosmetics
- Shield powerup effect bubble is now tinted to match the player's colour