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Playtest wave 2: Electric Boogaloo

OF Team | February 24, 2024

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OF Team | December 25, 2023

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Revision 18

OF Team | August 11, 2023

Tags: Updates

[System]

  • With this update comes the removal of native linux client support
    • We highly reccomend the usage of proton, the usage of which you can get help for in our Discord's support channel
    • Server binaries remain, and will remain, supported

[Fixes]

  • Fixed weapon data reading error message not using the schema name
  • Fixed typo in Saw Balista code causing it to not do damage
  • Fixed localisation file having certain strings and characters messed up
  • Fixed localisation strings cutting off early
  • Fixed loads of crash-after-crash bugs
  • Fixed a race condition with curl
  • Fixed a crash that could happen when changing settings
  • Fixed a delay that could happen during re-launch
  • Misc stability improvements
  • Fixed duel shield collision model

[Maps]

  • Added dm_murano_dev

  • Updated dm_roughshod_dev

    • Reworked the full HP room to be laid out less awkwardly
    • Swapped the grenade launcher and railgun spawns
    • Widened many doorways
    • Replaced the broken lift with a func_plat
    • Added a mapdata file
  • Updated mctf_obzen_dev

    • Added jump pads to the sides of the bridge on mid
    • Modified lighting
    • Modified jump pad triggers
  • Updated dm_marine_dev

    • Moved the shield spawn to the old full ammo spawn
    • Replaced the old shield spawn with 3 pills
    • Added some pills below the new shield spawn
    • Made the kritz spawn easier to get out of
    • Changed the small HP next to the upper shotgun spawn to a medium one
    • Changed the small HP next to the upper tommygun to a medium one
  • Updated dm_aerowalk_dev

    • Rebuilt the map from the ground up
  • Partial dm_trisect_dev artpass

  • Updated dm_fotia_dev

  • Updated dm_angeles_dev

  • Updated mctf_angeles_dev

[Visuals]

  • Updated Gatling gun texure
  • Fixed pistol eject brass being misplaced

[Cosmetics]

  • Added Welder mask
  • Added the Deconstruction Worker (TFC Engie helmet)

[Mapping]

  • Mercenary class added to info_player_teamspawn spawnflags
  • Added 'tf' tags to various dev textures that didn't have them